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Behind the Scenes of Wutianqi

I have worked a lot on Wutianqi in the past week.

It doesn’t look that way. Most of the changes are behind-the-scenes.

You see, I was going fine. I had discovered Inkscape and scalable vector graphics, so I left GIMP behind as the token template program and made .SVG templates. The various movements (air, ground, unlimited) all had their own layer, so to make a new piece all I had to do was hide unused layers and reveal the layers which corresponded to each movement I wanted.

That was fine and dandy until I read an article on board games and colorblind accessibility.

Sure enough, Wutianqi gives out very important information in a form that could be problematic to 10% of the population. I needed to fix this.

I have done so. It took a lot of wrangling behind the scenes, and my template .SVG has 566 layers(!), but each movement type has a different shape, not just color:

Hopefully, this will help even people with total color blindness play my game!

That’s not the only change. Fonts have changed as well. I am now using ones released under the SIL Open Font License, which has mucked up my rulebook a little bit. There’s a bit more blank space than there used to be, but oh well.

Click here for a link to the current version of the rulebook.

Next, I’m gonna tackle the task of creating a printable set so anyone with access to a printer can play! The colorblindness accessibility bits will help since you won’t need a color printer to understand the moves anymore.

See you with that update soon!

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